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	<title>AesTerra &#187; serious business</title>
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		<title>On Virtual Worlds and Defining &#8220;Reality&#8221;</title>
		<link>http://aesterra.com/index.php/2009/02/11/on-virtual-worlds-and-defining-reality/</link>
		<comments>http://aesterra.com/index.php/2009/02/11/on-virtual-worlds-and-defining-reality/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 05:37:57 +0000</pubDate>
		<dc:creator>Goldkin</dc:creator>
				<category><![CDATA[sendinallthelawyers]]></category>
		<category><![CDATA[serious business]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://aesterra.com/?p=55</guid>
		<description><![CDATA[Lately, I&#8217;ve been putting a great deal of research into game design and virtual worlds. As you might expect, this would be why I&#8217;ve been more than a little silent after starting what is my fourth (!) attempt at a personal blog.
This has been a difficult journey for me, in part because I&#8217;m switching careers [...]]]></description>
			<content:encoded><![CDATA[<p>Lately, I&#8217;ve been putting a great deal of research into game design and virtual worlds. As you might expect, this would be why I&#8217;ve been more than a little silent after starting what is my fourth (!) attempt at a personal blog.</p>
<p>This has been a difficult journey for me, in part because I&#8217;m switching careers over it. But then, it&#8217;s also been a rewarding experience that I simply would not have, working as a tech.*</p>
<p>You see: the more I play with virtual reality, the more I become convinced that it&#8217;s not really &#8220;virtual&#8221; at all, in the sense of our perceptions and definitions of who we are. </p>
<p><span id="more-55"></span></p>
<p>&#8212;</p>
<p>A <a href="http://www.physorg.com/news152210728.html">recent study</a> states that when we read works of fiction, we mentally simulate the experience. This presumption has been held for years among fiction writers and creators of <a href="http://en.wikipedia.org/wiki/Interactive_fiction">interactive fiction</a>, such that it has its own word: <a href="http://en.wikipedia.org/wiki/Mimesis">mimesis.</a> </p>
<p>In brief, when we take part in a work of fiction, there is a point where certain elements are &#8220;real&#8221; to us, such that we play them out in our mind using the <i>exact same</i> areas of the brain that we use in the &#8220;real&#8221; world.</p>
<p>Similar studies have been made into what can be loosely coined &#8220;avatar theory.&#8221; Two studies have, for instance, established that <a href="http://nwn.blogs.com/nwn/2006/08/the_spaces_betw.html">people project concepts of personal space onto their avatars</a>. Additionally, concepts of &#8220;beauty&#8221; have also <a href="http://nwn.blogs.com/nwn/2008/03/stanford-study.html">made the leap to digital</a>, which may go well to explaining the blonde-to-brunette ratio in any given MMOG.</p>
<p>&#8212;</p>
<p>The question then, is at what point does this become &#8220;real&#8221;?</p>
<p>That is to say, as we project more and more of ourselves onto the virtual stage, at what point does it cease to be a digital representation of ourselves and well and truly become, us? </p>
<p>It is already assumed (given the readership of this blog <img src='http://aesterra.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ) that the internet is a wonderful medium for expressing ourselves in ways previously unheard of. Now I&#8217;m asking: is that digital representation becoming who we are? Is it already who we are? </p>
<p>Or is it just another mask, another filter, and another medium for expression &#8212; and that&#8217;s it?</p>
<p>Because: if it turns out all of this is &#8220;real&#8221;, that says fun things about my career of choice. And what the lawyers will be saying in ten years&#8217; time. <img src='http://aesterra.com/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> </p>
<p>&#8212;</p>
<p>*From cushy software engineering job to startup game developer. </p>
<p>About two years ago, I had a change of heart. I realized that world building, in the sense of fiction and virtual worlds (think: Second Life, World of Warcraft, etc.) was far more compelling to me than watching spam clog the tubes. So here I am.</p>
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